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Game Development Essentials: Game Simulation Development

William Muehl, Jeannie Novak




[PDF.bv10] Game Development Essentials: Game Simulation Development

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 | #1459808 in Books |  Cengage Learning |  2007-10-16 | Original language:English | PDF # 1 |  9.75 x8.00 x.75l,1.47 | File type: PDF | 272 pages

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||1 of 1 people found the following review helpful.| It is what it is, man|By Chuck Nasty|This book taught me that Super Mario World is not a plumbing simulation so much as a turtle-stomping simulation. The life lesson here is that you will get lots of points and extra lives if you stomp on a turtle and kick its shell into other turtles.|0 of 1 people found the following review helpful.| and there was| |PART I - SETUP: CREATING NEW WORLDS Ch 1 - History of Game Simulations Ch 2 - Audience and Market PART II - SERIOUS GAMES: EDUCATION & TRAINING Ch 3 - Educational Simulations Ch 4 - Business Simulations Ch 5 - Military Simulations PART III - JUMPING IN: SIMULA

For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillf...

You can specify the type of files you want, for your device.Game Development Essentials: Game Simulation Development   |  William Muehl, Jeannie Novak.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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