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Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Jennifer deWinter, Ryan M. Moeller




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 | #3676081 in Books |  2014-11-13 | Original language:English |  9.21 x.75 x6.14l,1.70 | File type: PDF | 334 pages

|| |'This collection will capture the attention of even those scholars who are non-gamers. The chapters show the importance of gaming to technical communication professionals as well as how the pedagogy of gaming might benefit the technical communication classroom

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing,...

You can specify the type of files you want, for your gadget.Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)   |  Jennifer deWinter, Ryan M. Moeller. A good, fresh read, highly recommended.

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