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Beginning Math and Physics for Game Programmers

Wendy Stahler




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 | #1677284 in Books |  2004-04-01 | Original language:English | PDF # 1 |  9.20 x1.10 x7.30l,1.90 | File type: PDF | 504 pages

||0 of 0 people found the following review helpful.| Great for Novices, Even for High School Students. Clear and Helpful.|By A. M. Hernandez|Beginning Math and Physics for Game Programmers by Wendy Stahler is the kind of book I like. The title is straight-forward, and the content actually delivers what it claims. I’ve read a number of game development math books but I find that many of them expect a college level mathematic|From the Inside Flap|"The book is very well written; the author does an excellent job of explaining the concepts and walking the reader through the various terms and applications of math and physics for the 3-D world."| Bill Galbreath| Program Manager for Digita

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3...

You can specify the type of files you want, for your device.Beginning Math and Physics for Game Programmers   |  Wendy Stahler. I was recommended this book by a dear friend of mine.

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